THX Spatial Creator : Digital Audio Workstation plugin
THX Spatial Creator is an immersive audio plugin for musicians and content creators using Digital Audio Workstations (DAWs). It is a positional audio rendering tool that helps artists transform mono or stereo audio into unbelievable binaural, 360-degree sound.
Project Goal:
Design and develop a user-focused and intuitive DAW plugin,
ensuring designs are up to industry standards that meets user needs while staying consistent in visuals with company’s brand guideline.
Role:
UX UI Designer, tester, partial front-end dev, marketing
Duration:
One year
Tools:
Figma, Adobe Suite, Reaper, VStudio, JUCE
Release Date:
Q4, 2023
Early Stages: Empathizing and Understanding
What?
Understanding the technology
Who?
Understanding the users
How?
How are users using similar plugins
Design meetings with stakeholders, engineers, potential users and others.
Market Research
User Interview
Competitor Analysis
Design Evaluation
Insights:
Users are used to seeing common UI trends in DAW plugins for better understanding of usability
Users enjoy trying out new features
Users enjoy experimenting with presets
Base technology unpolished
competitor dearVR plugin
Inspiration
Color
Typography
Components
Logo
UI elements
Adjectives
Minimal, Spatial & Immersive
Moodboard
Early stage high-fidelity mock up designs
Grasp a high level look & feel of design
Flush out any potential problems
Problem & Challenges
What
How can we make it less cluttered?
How
Through research, design meetings, iterating ideas, rapid brainstorming
Solution
Creating tabs to group controls that made sense usability wise
Helped design look more minimal
Before
After
Early stage low-fidelity mock up designs
Focus on:
layout
grouping
sizing
positioning of components
More Challenges
What
After more design meetings with the team, we feel and know that our plugin is lacking features and controls to stand out from competition
How
Research, Iterating & brainstorming ideas
Solution
Adding new feature: Motion
Implementing more camera controls
Motion feature path ideation
Adding Motion tab and new controls
Adding new feature: Motion
What
Figuring out necessary controls and adding them in while keeping in mind the user needs and consistency of entire design
High-fidelity designs
Finalizing UI components and designs to create final mock ups and prototypes for testing
Prototyping & Usability Testing
What
Demonstrate features and specific user tasks and flows
How
Conducted and recorded user testing
Insights & Solutions
Eliminated center sliders due to redundancy
Replace “speed” parameter with Beats & Bars for better musical understanding
Development
What
Created style guide for hand-off to engineer
Learned some basic front end coding to help out team due to limited resources
What
After the first public release, we gathered some insights based on user feedback
Insights & Solutions
Created a Higher Resolution sizing to accommodate for larger screen size users
Created more unique presets because users find it easy and fun to use
Version Update
Results, Reflection & Takeaways
Product resulted in great sales, positive brand name, and positive reviews
Experience co-leading a project from start to finish
I would love to gain more user insights and improve on features and usability
Cross functionality experience and getting work done with a small agile team + work environment with limited resources